This yellow ball of volatile resin has a hemp wick. Lighting the fuse is a move action; 1d3–1 rounds later (a result of 0 rounds takes place at the end of your turn), the shriek bomb explodes, dealing 2d6 points of sonic damage to creatures in a 10-footradius burst (Fortitude DC 15 half). A shriek bomb can be thrown as a splash weapon with a range of 10 feet.
- Alchemy Manual
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