This hollow clay container holds black powder, a slow-burning fuse, and rock salt or hard beads of resin or rubber. Lighting the fuse is a move action; 1d3 rounds later, the sting grenade explodes, dealing 2d6 points of nonlethal damage and 1d6 points of fire damage in a 10-foot-radius burst (Reflex DC 15 half). A sting grenade is treated as a splash weapon with a range increment of 10 feet. Crafting this item requires a successful DC 25 Craft (alchemy) check.
- Pathfinder #115: Trail of the Hunted
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