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Meteor hammer


Type: WeaponPrice: 10 gpWeight: 10 lbs.Slot: Slotless

Weapon properties

Proficiency group: ExoticType: Two-HandedDamage: 1d8Critical: x2Damage type: BWeapon groups: FlailsSpecial: Reach, Trip


This weapon consists of one or two spherical weights attached by a 10-foot chain. You whirl the weights and wrap them around an opponent's body. If you succeed at a trip attempt with a meteor hammer, you can drag your opponent 5 feet closer to you rather than knocking her prone. You may use this weapon in two different ways: In meteor mode you use it as a double weapon, while in fortress mode you cannot use it as a double weapon but gain reach and a +1 shield bonus to AC. Switching between these two modes is a free action decided at the start of your turn.

See also




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