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Demon Armor

Properties

Type: ArmorPrice: 52260 gpWeight: 50 lbs.Slot: Armor

Armor properties

Type: HeavyArmor bonus: 9Enhancement bonus: +4Maximum dexterity: 1Armor check penalty: -6Arcane spell failure chance: 35

Magical properties

Caster level: 13Aura: strong necromancy

Description

This plate armor is fashioned to make the wearer appear to be a demon. Glowing red energy emanates from sigils engraved on the armor's key plates and joints, and the runes intermittently surge with fiendish power. This +4 full plate allows the wearer to make claw attacks that deal 1d10 points of damage, strike as +1 weapons, and afflict the target as if she had been struck by a contagion spell (Fortitude DC 14 negates). Use of contagion requires a normal melee attack with the claws. The "claws" are built into the armor's vambraces and gauntlets, and cannot be disarmed.

A suit of demon armor is infused with evil, and as a result it bestows one negative level on any nonevil creature wearing it. This negative level persists as long as the armor is worn and disappears when the armor is removed. The negative level cannot be overcome in any way (including restoration spells) while the armor is worn.

Crafting requirements

Crafting cost: 26955 gp

Craft Magic Arms and Armor, contagion

See also

Tags

Evil

Sources

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