↩ Go back to all items

Was Scepter


Type: WeaponPrice: Weight: 30 lbs.Slot: Slotless

Weapon properties

Proficiency group: SimpleType: LightDamage: 1d6Critical: x2Enhancement bonus: +4Damage type: B

Magical properties

Caster level: 20Aura: overwhelming abjuration, overwhelming transmutation


The Was Scepter can be wielded in combat as a +4 light mace. Upon command, it expands to a length of 6 feet and can be wielded as a double weapon that has a +4 enhancement bonus. The head deals 1d6 points of bludgeoning damage and can be used to make trip attacks, while the forked end deals 1d6 points of piercing damage. The wielder can use either end as the primary weapon, with the other becoming the off-hand weapon.

Though it is formidable in melee, the scepter's true value lies in its ability to allow its wielder to claim dominion over specific areas, people, reality, and even time. As a move action, the wielder can plant the scepter's forked end into the ground to activate a 120-foot aura of dominion. The aura remains active so long as the scepter remains there. The wielder can then concentrate to manipulate the aura to produce various magical effects. The wielder can produce only a single effect at a time, and each new effect requires a new action. The effects are as follows.


The Was Scepter can be destroyed only by a ruler of Osirion with true royal blood.

See also




See something wrong? Tell me and I'll fix it.