Rod of Lordly Might
Type: RodPrice: 70000 gpWeight: 10 lbs.Slot: Slotless
Proficiency group: SimpleType: One-HandedDamage: 1d6Critical: x2Enhancement bonus: +2Range: 20 ft.Damage type: P
Caster level: 19Aura: strong enchantment, strong evocation, strong necromancy, strong transmutation
This rod has functions that are spell-like, and it can also be used as a magic weapon of various sorts. In addition, it has several more mundane uses. The rod of lordly might is metal and thicker than other rods, with a flanged ball at one end and six studlike buttons along its length. Pushing any of the rod's buttons is an action equivalent to drawing a weapon, and the rod weighs 10 pounds.
The following spell-like functions of the rod can each be used once per day.
- Use hold person upon a touched creature, if the wielder so commands (Will DC 14 negates). The wielder must choose to use this power (a free action) and then succeed at a melee touch attack to activate the power. If the attack fails, the effect is lost.
- Use Fear upon all enemies viewing it, if the wielder so desires (10-foot maximum range, Will DC 16 partial). Invoking this power is a standard action.
- Deal 2d4 hit points of damage to an opponent on a successful touch attack (Will DC 17 half) and cure the wielder of the same amount of damage. The wielder must choose to use this power before attacking, as with hold person.
The following functions of the rod have no limit on the number of times they can be employed.
The following other functions of the rod also have no limit on the number of times they can be employed.
Crafting cost: 35000 gpCraft Magic Arms and Armor, Craft Rod, bull's strength, fear, flame blade, hold person, inflict light wounds
- Core Rulebook
- Ultimate Equipment
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