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Depth Charger

Properties

Type: WeaponPrice: 58800 gpWeight: 3 lbs.Slot: Slotless

Weapon properties

Proficiency group: ExoticType: RangedDamage: 1d8Critical: x2Enhancement bonus: +2Range: 10 ft.Damage type: BSpecial material: Mithral

Magical properties

Caster level: 11Aura: moderate conjuration, moderate transmutation

Description

Carved to look like the bones of fish, the barrel and mechanical components of this blunderbuss are made of mithral. A depth charger is a +2 reliable blunderbuss that gains an additional +2 enhancement bonus on attack rolls against creatures with the aquatic subtype, and deals an additional 2d6 points of damage to such creatures with a successful attack. All ammunition used by a depth charger is considered to have the dry load weapon special ability in addition to any other magical enhancements it previously contained.

When a depth charger is wielded underwater, it enables its wielder to breathe normally. The wielder can continue to breathe underwater for a total of 12 hours as long as she continues to hold the blunderbuss. These hours do not have to be consecutive but must be used in 1-hour increments. The available breathing time is reset only if a depth charger is kept dry for 12 continuous hours.

Crafting requirements

Crafting cost: 30550 gp

Craft Magic Arms and Armor, Gunsmithing, air bubble, mending, summon monster I, water breathing

See also

Sources

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