↩ Go back to all items

Rimeblade

Properties

Type: WeaponPrice: 16955 gpWeight: 4 lbs.Slot: Slotless

Weapon properties

Proficiency group: MartialType: One-HandedDamage: 1d6Critical: 18-20/x2Enhancement bonus: +1Damage type: S

Magical properties

Caster level: 8Aura: moderate evocation

Description

This +1 frost scimitar has been forged from a single piece of razor-sharp, super-hardened ice. A rimeblade automatically resizes itself to match the size of its wielder, and if a rimeblade is damaged, the wielder can cause the blade to melt away and reform with full hit points as a full-round action. This ability cannot be used if the weapon is destroyed.

Once per day on command, the wielder can transform a rimeblade into a beam of ice-cold flame called rimefire. The weapon is still wielded as scimitar, and attacks with the blade-like beam are melee touch attacks that deal 1d8+3 points of cold damage (regardless of the wielder's size). Because the beam is immaterial, the wielder's Strength modifier doesn't apply to damage. In addition, a creature that takes cold damage from the rimefire beam is covered in clinging frost and is entangled for 1 round. The rimefire beam lasts for 1 minute, after which the weapon returns to its normal form.

In addition, once per day as a swift action before an attack, a rimeblade's wielder can cause the blade to glow with a pale blue radiance. On a successful attack, the rimeblade deals an additional 4d6 points of cold damage and causes the target to be staggered for 1 round. If the attack is a critical hit, the target is staggered for 1 minute instead. This effect ends after a single attack, regardless of whether the attack is successful or not.

Crafting requirements

Crafting cost: 8635 gp

Craft Magic Arms and Armor, Elemental Spell, Rime Spell, chill metal or ice storm, flame blade, frigid touch

See also

Tags

Cold

Sources

See something wrong? Tell me and I'll fix it.