The casing of this modified fuse grenade is partially filled with animal dung or guano. You can throw a dung grenade as a splash weapon with a range increment of 10 feet. Any creature directly hit by a dung grenade or in its splash radius takes 1d6 points of fire damage and is covered with the grenade's malodorous contents, becoming sickened for 1d4 rounds. A target can attempt a DC 15 Reflex saving throw to halve the damage and the duration of the sickened condition. Crafting a dung grenade requires a successful DC 25 Craft (alchemy) check.
- Antihero's Handbook
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